This patch is for any previous version of Amnesia: The Dark Descent for Linux.
Download the Linux 1.2 update!
IMPORTANT: This update should work with all Amnesia releases that uses our serial system.
Games bought as digital downloads after May 17 2011 are already up-to-date.
If you did not purchase your copy of Amnesia, please do not download updates from us. Bandwidth is costly and as a small company we could do without those extra charges. Please get the update from the same "source" as you got the original download.
--Change log--
1.2
Justine
-Added the expansion "Justine". Launch it from the Launcher, using the Justine button.
Lang
-Added complete Russian translation.
-Fixed typo in english.lang.
Mouse
-Mouse movement should scale better if you have really wide setups (as in multiple monitors).
UI
-Show icons when no cross active.
Inventory script
-Fixed typo on variable name.
Level00
- Add details to part of map where people explore.
Level02
-Fixed static that clipped through wall.
Level03
-Moved PlayerStart after teleporting to vision, hopefully fixing problem some with low end computers have.
-Fixed hole into library, should fix player "bouncing" out from hole and not into.
Level06
-Implemented a simple fix for incorrect chemical jar.
Level07
-Move boxed and debris a bit to minimize chance of lurky hitting player while on the box.
-Added extra collider boxes to keep player from falling out of level (very unlikely).
Level17
-Added colliders below stairs so that pipe entities can't get stuck.
Level18
-Fixed the three steam pipes getting stuck in steam burst mode.
Level22
-Fixed z-conflict between two static meshes.
Level27
-Moved the slime that could potentially block the door by mistake.
1.0.1
Linux Specific
- Fixed crashes when running game in read only installation directory
- Fixed crashes when transitioning between some levels
level00
-Going into cave and into the void.
-In the passage with stabs, possible to look under floor.
level01
-Torch goes through wall.
level02
-The web reappears if leaving the level and entering a gain after using acid.
-Texture fixes.
level03
-Falling out of level in corner.
-Carpet with dirt on it.
level07
-Water thing might be less prone to attack on boxes. Might.
-Texture fixes.
level09
-Texture fixes.
-No colliders on bottom of stairs in main room
level12
-Fixed door in wall.
-Fire gives damage.
level13
-Getting stuck behind machine.
level15 N/S
-Can jump through the gap in the floor without widening it.
-Falling out of map by cavein and in a crypt wall.
-Pushed out of level by grunt.
-Magnetic boxes.
level 18
-Saved the valve that was forgotten.
-Texture fixes.
level 22/27
-Texture fixes.
-Capture improvements.
-Going through railing.
-Less chance of circle running.
level 24
-Texture fixes.
-Found some "on the moon" objects.
level25
-Repositioned some red slime web.
Menu
-Pressing ESC while binding a new key ends up in quite the predicament.
-Improved binding to mouse buttons beyond the first 3
Extra
-Herbery diary part 3 distorts.
Language
-New page tag in italian translation.
-Misc english translation fixes.
-English manual minor fixes.
-Minor german translation fix.
Technical
- Fix for ATI X 1000-series
- Forced cache loading (increases load speed)
- Draw buffers enabled in gbuffer shaders (fixes issues on some cards)
- Fixed ladder climbing crash bug
- Fixed item combine crash bug
- The crash flag check is removed.
- Rotation interaction now works better with mouse smoothing off.
- Fixed wheel-rope connection save bug
- Lean does not interfere with scripting
- Lancher saves log file to proper folder
- Some settings are now properly saved to cfg files.