Frictional Games Support
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Update 1.2 - May 17, 2011 - Amnesia: The Dark Descent Linux

: 24975
Posted: 04 Oct, 2010
by: Nilsson J.
Updated: 18 Apr, 2012
by: Nilsson J.

This patch is for any previous version of Amnesia: The Dark Descent for Linux.
Download the Linux 1.2 update!

IMPORTANT: This update should work with all Amnesia releases that uses our serial system. Games bought as digital downloads after May 17 2011 are already up-to-date.

If you did not purchase your copy of Amnesia, please do not download updates from us. Bandwidth is costly and as a small company we could do without those extra charges. Please get the update from the same "source" as you got the original download.


--Change log--
1.2
Justine
    -Added the expansion "Justine". Launch it from the Launcher, using the Justine button.
Lang
    -Added complete Russian translation.
    -Fixed typo in english.lang.
Mouse
    -Mouse movement should scale better if you have really wide setups (as in multiple monitors).
UI
    -Show icons when no cross active.
Inventory script
    -Fixed typo on variable name.
Level00
    - Add details to part of map where people explore.
Level02
    -Fixed static that clipped through wall.
Level03
    -Moved PlayerStart after teleporting to vision, hopefully fixing problem some with low end computers have.
    -Fixed hole into library, should fix player "bouncing" out from hole and not into.
Level06
    -Implemented a simple fix for incorrect chemical jar.
Level07
    -Move boxed and debris a bit to minimize chance of lurky hitting player while on the box.
    -Added extra collider boxes to keep player from falling out of level (very unlikely).
Level17
    -Added colliders below stairs so that pipe entities can't get stuck.
Level18
    -Fixed the three steam pipes getting stuck in steam burst mode.
Level22
    -Fixed z-conflict between two static meshes.
Level27
    -Moved the slime that could potentially block the door by mistake.

1.0.1
Linux Specific
    - Fixed crashes when running game in read only installation directory
    - Fixed crashes when transitioning between some levels
level00
    -Going into cave and into the void.
    -In the passage with stabs, possible to look under floor.
level01
    -Torch goes through wall.
level02
    -The web reappears if leaving the level and entering a gain after using acid.
    -Texture fixes.
level03
    -Falling out of level in corner.
    -Carpet with dirt on it.
level07
    -Water thing might be less prone to attack on boxes. Might.
   -Texture fixes.
level09
   -Texture fixes.
    -No colliders on bottom of stairs in main room
level12
    -Fixed door in wall.
    -Fire gives damage.
level13
    -Getting stuck behind machine.
level15 N/S
    -Can jump through the gap in the floor without widening it.
    -Falling out of map by cavein and in a crypt wall.
    -Pushed out of level by grunt.
    -Magnetic boxes.
level 18
    -Saved the valve that was forgotten.
    -Texture fixes.
level 22/27
    -Texture fixes.
    -Capture improvements.
    -Going through railing.
    -Less chance of circle running.
level 24
    -Texture fixes.
    -Found some "on the moon" objects.
level25
    -Repositioned some red slime web.
Menu
    -Pressing ESC while binding a new key ends up in quite the predicament.
    -Improved binding to mouse buttons beyond the first 3
Extra
    -Herbery diary part 3 distorts.
Language
    -New page tag in italian translation.
    -Misc english translation fixes.
    -English manual minor fixes.
    -Minor german translation fix.
Technical
    - Fix for ATI X 1000-series
    - Forced cache loading (increases load speed)
    - Draw buffers enabled in gbuffer shaders (fixes issues on some cards)
    - Fixed ladder climbing crash bug
    - Fixed item combine crash bug
    - The crash flag check is removed.
    - Rotation interaction now works better with mouse smoothing off.
    - Fixed wheel-rope connection save bug
    - Lean does not interfere with scripting
    - Lancher saves log file to proper folder
    - Some settings are now properly saved to cfg files.