|
:
|
Update 1.2 - May 17, 2011 - Amnesia: The Dark Descent Linux |
|
|
This patch is for any previous version of Amnesia: The Dark Descent for Linux.
Download the Linux 1.2 update! IMPORTANT: This update should work with all Amnesia releases that uses our serial system. Games bought as digital downloads after May 17 2011 are already up-to-date. If you did not purchase your copy of Amnesia, please do not download updates from us. Bandwidth is costly and as a small company we could do without those extra charges. Please get the update from the same "source" as you got the original download. --Change log-- 1.2 Justine -Added the expansion "Justine". Launch it from the Launcher, using the Justine button. Lang -Added complete Russian translation. -Fixed typo in english.lang. Mouse -Mouse movement should scale better if you have really wide setups (as in multiple monitors). UI -Show icons when no cross active. Inventory script -Fixed typo on variable name. Level00 - Add details to part of map where people explore. Level02 -Fixed static that clipped through wall. Level03 -Moved PlayerStart after teleporting to vision, hopefully fixing problem some with low end computers have. -Fixed hole into library, should fix player "bouncing" out from hole and not into. Level06 -Implemented a simple fix for incorrect chemical jar. Level07 -Move boxed and debris a bit to minimize chance of lurky hitting player while on the box. -Added extra collider boxes to keep player from falling out of level (very unlikely). Level17 -Added colliders below stairs so that pipe entities can't get stuck. Level18 -Fixed the three steam pipes getting stuck in steam burst mode. Level22 -Fixed z-conflict between two static meshes. Level27 -Moved the slime that could potentially block the door by mistake. 1.0.1 Linux Specific - Fixed crashes when running game in read only installation directory - Fixed crashes when transitioning between some levels level00 -Going into cave and into the void. -In the passage with stabs, possible to look under floor. level01 -Torch goes through wall. level02 -The web reappears if leaving the level and entering a gain after using acid. -Texture fixes. level03 -Falling out of level in corner. -Carpet with dirt on it. level07 -Water thing might be less prone to attack on boxes. Might. -Texture fixes. level09 -Texture fixes. -No colliders on bottom of stairs in main room level12 -Fixed door in wall. -Fire gives damage. level13 -Getting stuck behind machine. level15 N/S -Can jump through the gap in the floor without widening it. -Falling out of map by cavein and in a crypt wall. -Pushed out of level by grunt. -Magnetic boxes. level 18 -Saved the valve that was forgotten. -Texture fixes. level 22/27 -Texture fixes. -Capture improvements. -Going through railing. -Less chance of circle running. level 24 -Texture fixes. -Found some "on the moon" objects. level25 -Repositioned some red slime web. Menu -Pressing ESC while binding a new key ends up in quite the predicament. -Improved binding to mouse buttons beyond the first 3 Extra -Herbery diary part 3 distorts. Language -New page tag in italian translation. -Misc english translation fixes. -English manual minor fixes. -Minor german translation fix. Technical - Fix for ATI X 1000-series - Forced cache loading (increases load speed) - Draw buffers enabled in gbuffer shaders (fixes issues on some cards) - Fixed ladder climbing crash bug - Fixed item combine crash bug - The crash flag check is removed. - Rotation interaction now works better with mouse smoothing off. - Fixed wheel-rope connection save bug - Lean does not interfere with scripting - Lancher saves log file to proper folder - Some settings are now properly saved to cfg files. |
|
Powered by
KBPublisher (Knowledge base software)
